Problem with large amounts of Terrain

I’m using a custom terrain generator that I made to generate a large map. The Generator works fine, but Roblox constantly crashes at a consistent point in generation. (about 487500000 square studs of terrain.) Plus, playtests and trying to join the actual game completely fail (even though before that they run exceptionally smooth.)

I was wondering if anybody knew about the limits of Roblox Terrain, and if there is a work-around to keep large parts of terrain without Studio Crashing and playtests failing. I thought Roblox Terrain was supposed to run smoothly despite it size due to further voxels getting less and less precise, but am I wrong?

Not entirely sure, but I have a gut feeling this might have something to do with running out of RAM more than it has anything to do with Roblox’s ability to render massive amounts of terrain. Because 487500000 square studs of terrain is a massive amount.

you should try procedural generation rather than generation of an entire world in one go (load the map as the player moves through it)

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The terrain I made is just a baseline to build off of (the terrain team will probably make it look much better) so I really don’t have that option :frowning:

well split it up into chuncks and build it chunck at a time and make chunks load in as you get close to them