Problem with Meshpart here

So i made this ring here:

But i don’t understand why he comes with that weird looking gradient (no its not a shadow)

Cause as you can see here:

When i make him thin, you can REALLY see the color change here, i don’t have a clue why it’s doing that…

If you rotate it, will it still have the gradient?

Maybe it is a lighting problem?

Im just giving some options

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Oh looks like it is some kind of lightning problem, i noticed now that when i rotate the part in 180 degrees, the darker area stays in the same lower area, kinda strange ain’t gonna lie.

But i still don’t know how to fix it

It’s shaded smooth and that does it sometimes.

Shade smooth doesn’t exclude sharp edges and corners. No matter the angle, the faces will still try to be “smooth”. You can do is use the Edge Split modifier and the Mark Sharp option for the edges.

Select edges, press E, and click “Mark Sharp”. The edges should show a cyan outline.

This adds more edges though, but it should not matter as this should not add more complexity and triangles to your mesh.

I assume you Shade Smoothed this in blender. If that is the case, simply enable the auto smooth property in blender and it should look normal.

image

BEFORE
image

AFTER
image

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I tried that but still it looks the same, though in here when i select the auto smooth option it seems like it doesn’t do anything, don’t know why,

The degree thingy is gray, doesn’t it mean it can’t activate?

Make sure you click the model and it is selected before u enable auto smooth.

yup, it’s still gray whenever i activate the button or not

Show a picture of your whole screen.

Oh wait, i remade the whole model and followed what you said, now it’s normal =D

Don’t know what i did wrong with that first one, probably activated something i wasn’t supposed to

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