So i made this ring here:
But i don’t understand why he comes with that weird looking gradient (no its not a shadow)
Cause as you can see here:
When i make him thin, you can REALLY see the color change here, i don’t have a clue why it’s doing that…
If you rotate it, will it still have the gradient?
Maybe it is a lighting problem?
Im just giving some options
1 Like
Oh looks like it is some kind of lightning problem, i noticed now that when i rotate the part in 180 degrees, the darker area stays in the same lower area, kinda strange ain’t gonna lie.
But i still don’t know how to fix it
Sirian142
(Sirian142)
June 12, 2022, 4:46am
#4
It’s shaded smooth and that does it sometimes.
Y_VRN
(Y_VRNDLL)
June 12, 2022, 5:35am
#5
Shade smooth doesn’t exclude sharp edges and corners. No matter the angle, the faces will still try to be “smooth”. You can do is use the Edge Split modifier and the Mark Sharp option for the edges.
Select edges, press E, and click “Mark Sharp”. The edges should show a cyan outline.
This adds more edges though, but it should not matter as this should not add more complexity and triangles to your mesh.
drilinz
(drilinz)
June 12, 2022, 6:45am
#6
I assume you Shade Smoothed this in blender. If that is the case, simply enable the auto smooth property in blender and it should look normal.
BEFORE
AFTER
2 Likes
I tried that but still it looks the same, though in here when i select the auto smooth option it seems like it doesn’t do anything, don’t know why,
The degree thingy is gray, doesn’t it mean it can’t activate?
drilinz
(drilinz)
June 12, 2022, 11:53am
#8
Make sure you click the model and it is selected before u enable auto smooth.
yup, it’s still gray whenever i activate the button or not
drilinz
(drilinz)
June 12, 2022, 11:59am
#10
Show a picture of your whole screen.
Oh wait, i remade the whole model and followed what you said, now it’s normal =D
Don’t know what i did wrong with that first one, probably activated something i wasn’t supposed to
1 Like