Hi, i have a telekinesis power and it must get mouse.target for work when i print(target) it work and it say the target name and after i must send target to server but i don’t know why it say me nil
here is my script:
local mouse = game.Players.LocalPlayer:GetMouse()
local SetNetworkOwner = game.ReplicatedStorage.SetNetworkOwner
local Character = game.Players.LocalPlayer.Character
local RunService = game:GetService("RunService")
InTelekinesis = true
if mouse.Target ~= nil and mouse.Target.Locked == false then
target = mouse.Target.Parent.Parent
mouse.TargetFilter = target
RE.TelekinesisMouseMove:FireServer()
RE.Telekinesis:FireServer(target, true)
down = true
end
mouse.Move:Connect(function()
if down == true and target ~= nil then
RE.TelekinesisMouseMove:FireServer(Character, mouse, target)
end
end)
And this is the script in a server script
local RE = game:GetService("ReplicatedStorage")
local TelekinesisEvent = RE.TelekinesisMouseMove
local BodyPosition = Instance.new("BodyPosition")
local stepped
local RunService = game:GetService("RunService")
TelekinesisEvent.OnServerEvent:Connect(function(Character, mouse, target)
print(target)
--BodyPosition.Parent = target.HumanoidRootPart
--stepped = RunService.Heartbeat:Connect(function()
-- BodyPosition.Position = Character:FindFirstChild("Head").Position + (mouse.Hit.Position - Character:FindFirstChild("Head").Position).Unit * 20
--end)
end)
server print say nil but the local nil say target’s name