I have a script that will spawn the user’s equipped boat on one of the parts in a folder:
But, some of the boats are taller than the others. So the boat is going under the water when I set the position because of this:
I need a way to make the boats (of all heights) to rest on the water without having to code in a different Y level for every boat. The boats are meshes, not groups, so I can’t use PrimaryPart.