For some reason this code does nothing. I’m not sure what to do. I’m trying to make a game based on around 2016 and the charactermeshes aren’t being replaced with the older ones. Help would be very appreciated. Thanks.
local players = game:GetService("Players")
players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
if char.CharacterMesh.MeshId == 746825633 then -- Right Woman Leg
if char.CharacterMesh.BodyPart.RightLeg then
char.CharacterMesh.BodyPart.RightLeg:Destroy()
end
local mesh = Instance.new("CharacterMesh")
mesh.MeshType = Enum.BodyPart.RightLeg
mesh.Parent = char
mesh.MeshId = 81628308
end
if char.CharacterMesh.MeshId == 746826007 then -- Left Woman Leg
if char.CharacterMesh.BodyPart.LeftLeg then
char.CharacterMesh.BodyPart.LeftLeg:Destroy()
end
local mesh = Instance.new("CharacterMesh")
mesh.MeshType = Enum.BodyPart.RightLeg
mesh.Parent = char
mesh.MeshId = 81628361
end
end)
end)