Hi, so i recently tried switching this from server to local player (green text)
PS: player is defined in the server script, im not trying to use the default player variable from remote events.
The player variable is defined here
Local script:
The problem is that Rocket Propulsion doesn’t work. The parts remain in the same place / they dont fly to the player. The ores are not anchored, i checked.
here is a video of the server and client running this non working script xd
Imgur: The magic of the Internet
Some extra info: Im using FireAllClients because i want every player to see the ores flying towards the player that mined them. Example: Player1 breaks an ore, the ore cubes fly towards the player who broke the ore and every other client can see it
PS: The script works perfectly if i run it on a server script, i don’t wanna do this because it lags the server a lot, as you can see in the video below, the parts are choppy when they move.