Hi all I am having a problem with rope constraints as when I attach one to my HumanoidRootPart and one to a part i get a weird movement when i am to jump with the rope attached, does anybody know what it causing this?
You seem to be jumping.
Do you mean not as high?
What is the Density of the Part? Attaching a Humanoid to a Part that isn’t Massless gives weird physics, like when you have a Tool that has Density.
I made the part massless and when i jump it chucks me to the side in a random direction.
All i am doing is jumping no wasd
So are you trying to make the Player stay attached to the Part by the Length of the rope? If you want the Part to be more stationary then it should have some Density.
You have to remember the rope is a certain length. What do you have the RopeConstraint | Roblox Creator Documentation Length set it tries to keep the rope that long.
What is the RopeConstraint | Roblox Creator Documentation set at?
I just want the player to be in control of the movement, if the rope reaches max extension I want the player to then drag the part. Right now neither the part of the player is in control of the movement. Restitution is set to 0
this is one issue you frequently get with unanchored objects parented to the character, if you unparent the object itself and move it to workspace it should eliminate that issue
nice thanks man fixed the problem