Problem with scaling a frame inside scrolling frame

I have a problem with scaling my quest ui. If i change into a bigger/smaller resolution the frame looks either too big or too small, and i tried changing the size and position into scale but it just breaks the entire thing because the frame uses AutomaticSize and is put inside a scrolling frame, i need help please.



thanks in advance

Is your UIListLayout’s padding using scale (instead of offset)? It seems like the other screenshot has a bigger “button” and the actual GUI inside seem to be following their scale.