for _, v in pairs(game.Workspace:GetDescendants()) do
if v.Name == "Blanket" then
game.ServerStorage.Zeug.Color.Value = v.Color
game.ServerStorage.Zeug.Position.Value = v.CFrame
local Blanket = game.ServerStorage.Zeug.NewBlanket:Clone()
Blanket.Color = Color3.new(game.ServerStorage.Zeug.Color.Value)
Blanket.Parent = workspace
Blanket.CFrame = game.ServerStorage.Zeug.Position.Value
v:Destroy()
end
end
This script replaces the old Union Blankets with new Mesh Blankets. It works fine, but the problem it that the script doesn’t set the Color Value.
Well, I meant the class of it, but I suppose it is a Part.
So, I was stupid at first, because after re-reading your code the problem actually lies here: