Hello,
I wanted to make ladder placement (cuz I was bored) from STEEP STEPS and everything works good but I have problem with setting ladder CFrame.
How it looks (my version):
How it looks in STEEP STEPS:
It’s looks like, It’s Raycast problem (I think).
Here is code:
local RunService = game:GetService("RunService")
local tool = script.Parent
local part = workspace.Test
tool.Equipped:Connect(function()
print("Equipped")
local player = tool.Parent
if player:FindFirstChildOfClass("Humanoid") then
local ledderExist = workspace:FindFirstChild(player.Name .. "'s Ledder")
if ledderExist then
return -- for now it's just return
else
local Template = ReplicatedStorage.Ledder:Clone()
Template.Parent = workspace
Template.Name = player.Name .. "'s Temp"
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = {player, Template}
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
RunService.Heartbeat:Connect(function()
local result = workspace:Raycast(player.HumanoidRootPart.Position, Template.Handle.Position - player.HumanoidRootPart.Position, RayParams)
if result and result.Instance then
Template.Handle.CFrame = CFrame.new(result.Position) * player.HumanoidRootPart.CFrame.Rotation
else
Template.Handle.CFrame = player.HumanoidRootPart.CFrame * CFrame.new(0,0,-5)
end
end)
end
end
end)