Problem with setting data (AeroGameFramework)

Hello,

I need help from someone who knows how to use the Data module in AGF. Right now I’m building an admin command system for my game, and for some inexplicable reason, when I change table data with the command, it changes for other players in the server as well.

Here's what runs when the command is executed
local sets = RDS:Get(player, "Sets")
if table.find(sets, set) then warn("CMD Fail: player \""..player.Name.."\" already has set \""..set.."\"")  return end
table.insert(sets, set)
RDS:Save(player, "Sets", sets)
print("CMD: "..player.Name.." given Set "..set)

A few things here. RDS is the name for the service that handles my data and it has functions that build off the basic functionality the Data module has (RDS code posted below). "Sets" is the key of the value I’m trying to change; the value is a table of strings. set is a string value that is trying to be added to the table.

Another thing; when initially tried saving the new value, RDS told me that new value was the same as the old value already in the cache. Why is this happening if I haven’t even saved the value yet? I ended up added an “override” parameter to the function in RDS to ignore this.

The end result causes the value for the key Sets to change for all the players in the server. I’ve spent over two hours pulling out my hair on this. Any help would be appreciated. Thanks!

RDS get code
--ignore the keygroup stuff
function RealDataService:Get(player, key, keyGroup)
	print("Data got:", player, key, keyGroup)
	if keyGroup == "LevelData" then
		return {Level = Get(player, "Level"), StatPoints = Get(player, "StatPoints"), Strength = Get(player, "Strength"), Agility = Get(player, "Agility"), Defense = Get(player, "Defense"), CurrentXP = Get(player, "CurrentXP"), Money = Get(player, "Money")}
	elseif keyGroup == "AbilityData" then
		return {Sets = Get(player, "Sets"), Inventory = Get(player, "Inventory"), Level = Get(player, "Level"), Strength = Get(player, "Strength"), Agility = Get(player, "Agility"), Defense = Get(player, "Defense")}
	elseif not keyGroup then
        --this is where the function should end up
		return Get(player, key) 
	else
		warn("Invalid keyGroup: "..keyGroup)
	end
end

function Get(player, key)
	local dataFile = Data.ForPlayer(player)
	local success, value = dataFile:Get(key):Await()
	if success then
		return value
	else
		warn("Could not get " .. key .. " for Player "..player.Name)
	end
end
RDS save code
function RealDataService:Save(player, key, newValue, override)
	local function Fail()
        --made this function to ignore the equality warning
		if not override then return end
		warn("The above warning was overridden!")
	end
	if newValue == nil then
		warn("Data warning! "..key.." just tried to save as nil for "..player.Name.."! Value not saved.")
		Fail()
	end

	local oldValue = Get(player, key)
	if oldValue then
		if newValue == oldValue then
            -- this is where it was telling me the oldValue = newValue. how could this be possible?
			warn("New value of "..(type(newValue) == "table" and "(table)" or newValue).." is equal to "..(type(oldValue) == "table" and "(table)" or oldValue).." for key "..key.." for "..player.Name..". Value not saved.")
			Fail()
		end
	
		if type(oldValue) == "number" then
			print(key..": "..oldValue.." --> "..newValue.." for "..player.Name)
		elseif type(oldValue) == "table" then
			print(key.." set to a new table for "..player.Name)
		end
		
		Set(player, key, newValue)
	else
		warn("Key ("..key..") does not exist in "..player.Name.."'s file. Value not saved.")
	end
end

function Set(player, key, value)
	local dataFile = Data.ForPlayer(player)
	dataFile:Set(key, value):Await()
	RealDataService:FireClientEvent("DataChanged", player)
end