Hello everyone, I need help with this camera script:
local uis = game:GetService("UserInputService")
local isMobile = uis.TouchEnabled
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
local x = 0
local y = 0
local offset = Vector3.new(3, 3, 10)
local enabled = script.Enabled
uis.InputChanged:Connect(function(input, processed)
if enabled.Value == true then
if processed then return end
if not isMobile then
if input.UserInputType == Enum.UserInputType.MouseMovement then
x = x - input.Delta.X
y = math.clamp(y - input.Delta.Y * 0.4, -75, 75)
hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(-input.Delta.X), 0)
end
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if enabled.Value == true then
if not isMobile then
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
local startCFrame = CFrame.new((hrp.CFrame.Position)) * CFrame.Angles(0, math.rad(x), 0) * CFrame.Angles(math.rad(y), 0, 0)
local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, offset.Z))
local cameraDirection = startCFrame:ToWorldSpace(CFrame.new(offset.X, offset.Y, -10000))
camera.CFrame = CFrame.new(cameraCFrame.Position, cameraDirection.Position)
end
end
end)
When I change the value to false to disable it, if the player was walking it stays walking even if I don’t press w. And if the player was not walking when I changed the value to false then it can’t walk anymore.
No output errors.
Thanks for reading.