I just finished my system for synchronising with another player. It works great, but the synchronisation always looks bad on one of the two clients. When I test it in the studio, it looks fine, but then it looks bad. It usually looks bad on the client that is being synchronised, it means the leader.
Can you please clear any bias in your mind and read what you had just written?
And what do i have to understand out of what you just said?
Why do you keep using the word bias? That’s not how you’re supposed to even use the word. Just tell them that what they wrote has no context behind it and that they need to elaborate.
Anyways, sync normally refers to an emote/dance system? Not really much we can do without context or code, but if this is what you’re referring to, you can probably use AnimationTrack.TimePosition?
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