i’m having a problem with tables.
it does this: https://gyazo.com/fa5c3b64b47a74fc655efd2275a124c4.mp4
I dont see any real problems within the scripts.
the localscript doesnt look like it has problems
print(#Swords)
for i = 1,#Swords do
Attack:FireServer(k.KeyCode,Mouse.UnitRay.Direction,Swords[i])
FX:FireServer(k.KeyCode,Swords[i])
table.remove(Swords,i)
task.wait(0.4)
end
nor does the serverscript
for i = 1,2 do
Param2.Transparency = 1
local AttackBlade = rs.AttackBlade:Clone()
AttackBlade.CFrame = CFrame.lookAt(Param2.Position,Param2.Position + Param1)*CFrame.Angles(math.rad(90),0,0)
AttackBlade.Parent = workspace
fxmod.Velocity(AttackBlade,Param1*65)
debris:AddItem(AttackBlade,3.75)
local newHitbox = rch.new(AttackBlade)
newHitbox.Visualizer = false
newHitbox.RaycastParams = raycastParams
newHitbox:HitStart()
debris:AddItem(Param2,2)
local c
c = newHitbox.OnHit:Connect(function(hit,hum)
if hum then
fxmod.TakeDamage(Character,hum.Parent,8,110)
newHitbox:HitStop()
task.spawn(function()
fxmod.DamageOrb(AttackBlade.Position,Color3.new(1,0,0),Vector3.new(50,50,50),4,Character,10,100)
end)
AttackBlade:Destroy()
end
c:Disconnect()
end)
task.wait(0.1)
end
wht i’m currently experiencing is that it somehow errors even though it does exist