“Listener”
local TrelloAPI = require(game.ServerScriptService:WaitForChild(“TrelloAPI”))
local BoardID = TrelloAPI:GetBoardID(“SINCGARS”)
local ListID = TrelloAPI:GetListID(“Radio”,BoardID)
local incoming = game.ServerScriptService.RadioIn
TrelloAPI.CardAdded(ListID):connect(function(card)
wait (1)
local message = Instance.new(“StringValue”,incoming)
message.Name = card.name
end)
Outputer:
game.ServerScriptService.RadioIn.ChildAdded:Connect(function(message)
for i,v in pairs(game.Players:GetChildren()) do
wait (1)
v.PlayerGui.Radio.Radio.Text = message.Name
end
end)
Hi everyone! I am making a series of scripts that first detect when a player speaks, then creates a card on trello, then detects when a new card is added then changes displays the name of the card. This is meant for inter game communication as I do not want to pay the 10 dollars that MSI is charging. Any who, it works when you do it in the server, as in it will detect the new card and display the message, but when I speak in one game, it doesn’t display it in the other. Yes I have installed all the scripts, they’re identical except that they are two different games. Please help!