Problem with trying to read players in game

Alright, so to put this as simple as possible, I currently am making a hub-game for a group I’m developing for, and in this hub world a pop up will appear when you click on a location blip. This popup will display info like its rp location and how many players are currently playing that game specifically.

Now, I delved into the world of proxies and using herokuapp as a way to read ROBLOXs API since rprxy is now down. However, I’ve run into an issue with the proxy service not properly reading the API, giving me the following error:
9bdd0f32b6596f17ddf6877bcc362e32

I’m not entirely sure how I can fix this, but I’d appreciate any help if possible.

This is the current script (I removed private information):

local HttpService = game:GetService("HttpService")
local ProxyService = require(script.Parent.ProxyService)
local Proxy = ProxyService:New('PRIVATE', 'PRIVATE_KEY')

--print(Proxy:Get('https://games.roblox.com/v1/games?universeIds=3258375972').body)

local query = "https://games.[PROXURL_HERE].com/v1/games?universeIds="
local game_id = 3258375972

local endpointresponse = HttpService:GetAsync(query .. game_id)
local decodedresponse = HttpService:JSONDecode(endpointresponse)
local gamedata = decodedresponse.data

local gameinfo = gamedata[1]
local playersingame = gameinfo.playing

print(playersingame)

This simply means that the proxy isn’t on a DNS server.

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So how would I go about fixing that

Not sure, I don’t work with proxies. Although, I don’t believe you can fix it unless it is your own proxy. The proxy itself is probably outdated.

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Good to know, it is my own. So I’ll research it and see what I can do. Thanks.