Problem with visualizing ball for client?

I’m making a touch football game and I want to combat network ownership delay and all things like that. I read through some posts that I should have a ball on the server that handles the physics and then visualize the ball for all clients? But the problem with this is that I’m a little confused because when the server handles physics by itself it is a little delayed on its own?

I never had to deal with this, but I think some people just use a server side part and on the client side they make their own part that follows the cframe of the server part but smoothens it out (possibly using lerping or tweening)

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