Problems jumping when player is welded to me

Hey guys, so I’m currently working on a little project and in my project, when the player’s health reaches 0 he doesn’t die, he goes in a knocked out state during which other players can execute him or carry him. I’m currently working on the carrying system and I have acheived to do it without any problems, but when the player is on my shoulder (carrying the player), I can’t jump normally, but I want to. When carrying the player, I want the player to be ragdolled and I acheived to do that. But I still have the problem that I can’t jump normally.

Here’s a video to show you what I mean:

If anyone can help me, please do.

while they are ragdolled, try disabling EvaluateStateMachine in their humanoid.

I tried to do so but it didn’t change anything. Could you explain to me what this does?
Also, thank you for the answer, even if it didn’t work.

I was welding a small character to my player, but the said character was sometimes clipping me into the ground and actively making turning around difficult. Disabling EvaluateStateMachine on his Humanoid fixed those issues.

Hmm… Interesting. I’ll look into it to see what it does, but thanks for your help anyways!

Try turning off humanoidrootpart’s cancollide and keep the humanoidrootpart anchored to the player.

massless, also disable torso collision