Hey guys, so I’m currently working on a little project and in my project, when the player’s health reaches 0 he doesn’t die, he goes in a knocked out state during which other players can execute him or carry him. I’m currently working on the carrying system and I have acheived to do it without any problems, but when the player is on my shoulder (carrying the player), I can’t jump normally, but I want to. When carrying the player, I want the player to be ragdolled and I acheived to do that. But I still have the problem that I can’t jump normally.
I was welding a small character to my player, but the said character was sometimes clipping me into the ground and actively making turning around difficult. Disabling EvaluateStateMachine on his Humanoid fixed those issues.