Hello! I am making an Obby Creator type game, but I have a problem with the scale tool.
When dragging a handle the opposite way it is, it goes two times further than my increment.
Video:
Script:
Handles.MouseButton1Down:Connect(function(normal)
prev = 0
oldSize = selectedPart.Size
end)
Handles.MouseDrag:Connect(function(id,distance)
local delta = distance - prev
local delta2 = math.abs(delta)
if delta2 >= 1 then
local oldPosition = selectedPart.Position
local sizD = math.floor(delta / 1) * moveIncrement
local canCollide = Handles.Adornee.CanCollide
Handles.Adornee.CanCollide = false
if Handles.Adornee:Resize(id, sizD) then
prev = distance
end
if id.Name == "Left" or id.Name == "Right" then
if selectedPart.Size.X < moveIncrement then
selectedPart.Size = Vector3.new(moveIncrement, selectedPart.Size.Y, selectedPart.Size.Z)
selectedPart.Position = oldPosition
Handles.Adornee.CanCollide = canCollide
return
end
elseif id.Name == "Back" or id.Name == "Front" then
if selectedPart.Size.Z < moveIncrement then
selectedPart.Size = Vector3.new(selectedPart.Size.X, selectedPart.Size.Y, moveIncrement)
selectedPart.Position = oldPosition
Handles.Adornee.CanCollide = canCollide
return
end
elseif id.Name == "Top" or id.Name == "Bottom" then
if selectedPart.Size.Y < moveIncrement then
selectedPart.Size = Vector3.new(selectedPart.Size.X, moveIncrement, selectedPart.Size.Z)
selectedPart.Position = oldPosition
Handles.Adornee.CanCollide = canCollide
return
end
end
Handles.Adornee.CanCollide = canCollide
end
end)
How can I fix this?