Problems with Badge Service!

Hello, so I am sure you are probably aware of “Find The _” games. I created one called Find The Erasers and I just finished an update adding 35 new erasers to find. The issue is that for some reason now the badge service (which is what I need to load and make a lot of things work) does not work properly. It just completely shuts down. It is as if there is a cap to how many HasBadge requests sent. I even spaced them out by 0.4 seconds and it still does not work. If you know a solution please tell me. This is an urgent situation. (Also I know that there is a way to do this because games like Find The Chomiks have over sextuple my amount of badges to load)

-Peter

That’s because there is one. All APIs that perform web calls internally have rate limits in per-minute budgets - the standard for Roblox ones is a non-scaling 100 requests per minute. Consider not trying to mass query badge ownership information for players when they join and add artificial loaders (e.g. via pagination) to space out the requests performed per player per minute.

You can also peek at the Badges API.

1 Like

Bruh, thats sad. I dont know how other games do it. The thing is I need to know if the players have the badge from the beggining of the server.

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