I’m trying to import a mesh from blender into roblox, but it’s acting strange. Here’s what it looks like in blender:
But here’s what it looks like in roblox:
How do I fix this?
I’m trying to import a mesh from blender into roblox, but it’s acting strange. Here’s what it looks like in blender:
But here’s what it looks like in roblox:
How do I fix this?
Make the scale negative. It will look weird in blender but normal in Roblox.
It’s possible the normals are messed up.
To check if normals are incorrect, see Viewport Overlays > Normals (scroll down). Click the Display Normals icon (face with a line). Now, in the Viewport, if the blue lines (normals) appear to be facing away their corresponding faces, you should have no problems.
However, if the lines are facing inward, try this:
Go to Edit Mode, press Alt+N (or find Mesh > Normals), and use the >following options to diagnose the normals:
- Recalculate Inside/Outside
- Flip
- Reset Vectors
If the normals are now fixed, reimport your mesh to Roblox.
I fixed it. I just needed to make the mesh double sided.