Im trying to create a “character selection” system where the player can click on a gui object and their character will change. Ive been having some issues with it tho.
The model is invisible for some reason,
the camera doesnt move to the new characters model.
the model cant move
The GUI gets enabled for some reason?
Im not sure what im doing wrong. This is my first time with messing with startercharacters
Heres my code
Client-
repeat task.wait(1) until game:IsLoaded() task.wait(1)
local guiObject = script.Parent
local guiParent = script.Parent.Parent
local event = game:GetService("ReplicatedStorage").CharacterSelectionEvent
local currentCam = game.Workspace.CurrentCamera
local player = game.Players.LocalPlayer
guiObject.Activated:Connect(function(inputObject)
guiParent.Enabled = false
print("Character 1 Selected")
event:FireServer()
task.wait(5)
currentCam.CameraType = Enum.CameraType.Custom
end)
Server
local event = game:GetService("ReplicatedStorage").CharacterSelectionEvent
local RepSto = game:GetService("ReplicatedStorage")
local camera = game.Workspace.CurrentCamera
event.OnServerEvent:Connect(function(plr)
print(plr.Name, "has chosen Character 1!")
local char = plr.Character
local newChar = RepSto.StarterCharacters:WaitForChild("CamiloCharacter"):Clone()
local oldCF = char:GetPrimaryPartCFrame()
newChar.Parent = game.Workspace
newChar:SetPrimaryPartCFrame(oldCF)
plr.Character = newChar
char:Destroy()
camera.CameraSubject = newChar.Humanoid
end)
Help would greatly be appreciated. Thank you for your time