-
What do you want to achieve? Keep it simple and clear!
I want to find out why the humanoid is separated from its rootpart, specifically on local server and the team test -
What is the issue?
For some reason, the goalkeepers work fine on a normal roblox studio test, but when it comes to team testing and local server, they start behaving weirdly. For some reason, their root parts are away from the character, and I have no idea why. -
What solutions have you tried so far?
I tried consulting other developers, and looking for solutions on different sources, but, unfortunately, no luck.
robloxapp-20230328-1155173.wmv (3.2 MB)
Here is the code:
local Char = script.Parent
local Humanoid = Char:WaitForChild("Humanoid")
local HumPart = Humanoid.RootPart
while true do
wait()
local Ball = workspace:WaitForChild("Ball")
if Ball.Position.Z <= script.Parent.Stop2.Position.Z and Ball.Position.Z >= script.Parent.Stop1.Position.Z and HumPart.Position.Z ~= Ball.Position.Z then
HumPart.Position = Vector3.new(Char:WaitForChild("Pos").Position.X,HumPart.Position.Y,Ball.Position.Z)
if Ball.Position.Y >= HumPart.Position.Y + 5 and (workspace.Ball.Position - workspace.GoalKeepers.GoalKeeper.Pos.Position).Magnitude <= 15 then
Humanoid.Jump = true
end
elseif (HumPart.Position.Z == Ball.Position.Z) or (Ball.Position.Z > script.Parent.Stop2.Position.Z or Ball.Position.Z < script.Parent.Stop1.Position.Z) then
end
end
As I already mentioned, the goalkeepers work fine in a normal roblox studio test, which makes me confused about why would it not work the same in team test.