So when I shoot a raycast and I multiply the direction then it gives me a totally different direction. Like if I multiply it by 500 and I draw a line between them the line will have a totally new kind of direction.
I also tried using direction.Unit, but it didn’t work.
What Am I doing wrong?
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This should be in #help-and-feedback:scripting-support , not in #help-and-feedback:platform-usage-support !
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