After making a drag tool where you can drag other dead players with a RopeConstraint, I realised it’s not very smooth for either the player being dragged, or the player dragging (it switches between the two.).
I’ve tried setting the NetworkOwnership of the target, set the HumanoidStateType
to Freefall and even set the PlatformStand
Any help is appreciated.
https://gyazo.com/cbb6812c592859b6f3c7724e361760c3 (Not my gif, just one I found on the forums which is similar to my problem)
Yes, I did also read every other post related to this topic but didn’t really find any of them beneficial.