I have spent a couple days experimenting with Raycast Suspensions but I can’t seem to find the right spring direction. Here is what I mean:
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Using ray.Normal as spring direction (springforce’s horizontal component pushes on chassis extremely even on small bumps as the angle is very high at the start)
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Using chassis.cframe.upvector (springforce pushes chassis over bumps and increases speed instead of the bumps slowing the chassis down)
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Using vector3.new(0,1,0) (gravity is non-existent)
If anyone can suggest any ideas to solve this problem, i’d really appreciate it.