So I have this piece of code (its just a part of the total script):
...
Timeleft = script.Parent
function tween(PauseTween)
local gui = Timeleft
local colorgui = FuelGui.Frame.TimeLeft
local speed = 10
local Tween = TweenService:Create(gui, TweenInfo.new(speed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size = UDim2.new(0, 18, 0, 0)})
local ColorTween = TweenService:Create(colorgui, TweenInfo.new(speed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {BackgroundColor3 = Color3.fromRGB(175, 11, 0)})
local playbackChanged = Tween.PlaybackState
local playbackChanged2 = ColorTween.PlaybackState
ColorTween:Play()
Tween:Play()
if Tool.Fire.Value ~= true then
ColorTween:Pause()
Tween:Pause()
wait(0.1)
end
end
function FuelDrain()
if Tool.Fire.Value == true then
local gui = Timeleft
while fuel ~= 0 or Tool.Fire.Value == false do
print(fuel)
fuel = gui.AbsoluteSize.Y
wait(0.09)
end
end
if fuel <= 0 then
Tool.Fire.Value = false
PutOutFire()
EmptyFuel.Notification:Play()
EmptyFuel.TextTransparency = 0
wait(6)
EmptyFuel.TextTransparency = 1
end
end
...
It works all fine… but when I pause the tween, the tween starts to play slower and slower the more it gets to the end, the more I pause the tween. Does the tween reset? But I am just pausing it and nothing more.
As clarification, so when I pause the tween at the start and play it again, the print(fuel) doesn’t print duplicate values. But the more and more I pause the tween later on, the more print(fuel) outputs are duplicated or even multiplicated.