Procedural City Generation 2.7

Current state:
-RED: Fourway (generates 4 roads)
-GREEN: Threeway (generates 3 roads)
-Starts with a fourway that generates 4 roads, each road generates a building and another road. When a road is generated and the distance to a fourway/ threeway is to far, it generates a new one.

More things to add later:
Building hight decreases based on distance from the origin of the city.
Implement different chunk sizes, so you can have a big road and small road.
Somehow fourways/ threeways bug out when far away, still dont know how to fix that might revamp the code completely.

4 Likes

This procedural city generator seems great! Nice job on creating it! How long did it take for you to make all of this so far? Will you make it better?