Current state:
-RED: Fourway (generates 4 roads)
-GREEN: Threeway (generates 3 roads)
-Starts with a fourway that generates 4 roads, each road generates a building and another road. When a road is generated and the distance to a fourway/ threeway is to far, it generates a new one.
More things to add later:
Building hight decreases based on distance from the origin of the city.
Implement different chunk sizes, so you can have a big road and small road.
Somehow fourways/ threeways bug out when far away, still dont know how to fix that might revamp the code completely.