Progressive Rollout of Future Lighting on Android Devices [Client Beta]

Future Lighting will available everyone it or specific devices?
It will be cool if every devices will access to Future Lighting! I will wait also Depth Of Field for Android Devices!
Also, iOS Devices already have Future lighting or not yet?

iOS Devices had Future lighting almost since its official release.

I think the main reason for this years of delay its due to technical things. iOS uses Metal just as macOS. and Roblox is made in Objective-C. Where on Android it’s on Java(if I remember correctly) and they use Vulkan and OpenGL.

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Hello @LightBeamRays

I have just created a bug report for this issue with the steps to reproduce it. It seems to affect all games and so far I’ve got it on Doors, Cart Ride delivery service and Promidius Games Granny. It also appears to only affect Mobile devices.

Here’s the bug report link:-

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Do you think Roblox will ever get a shader editor? This can allow developers to get ahead of roblox updates and make games look exactly how they want it to.

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Is there any intention to address the issue in FIB 16 where local lights do not interact with beams, given that FIB 15 had it? This bug has hindered the implementation of advanced and innovative volumetric lighting techniques.
@LightBeamRays

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I believe this update has glitched PC users.

Regardless of what our graphics mode is on, the quality appears automatic. It’s been going on ever since this update. I hope ROBLOX looks into this issue. I’m not the only one.

How will a mobile update affect PC Users? Very weird.

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Oh funny, i think it Future Lighting still have and got bugged in my game.
Also in my game don’t have cyan and purple light, also i don’t have very bright red light.
Some ppl get it bugs (i didn’t had it bug).

(Isn’t my screenshots)



(it fixed later very bright bug)

Future Ligting on Android is currently turned off as of right now. The screenshots you have attached is still using the ShadowMap

(or am I blind)

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in screenshot i’m found light look like from Future lighting.

I tried ShadowMap and it don’t look how in screenshot even.

I guess it buggy Future lighting even when disabled it still.

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That’s 100% Shadow lighting not Future and it shouldn’t be buggy in studio, unless you have different graphic settings. Maybe try OpenGL to see future.

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Future is not supported for OpenGL, try Vulkan, DirectX, Metal for apple.

edit : Direct3D version must be 10 or above (feature level)

Future is supported for OpenGL, have tried it many times.

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nope, ask the staff themselves, when you select opengl and use future, it uses shadowmap, for checking if it uses shadowmap, go in interior and you wouldn’t see proper reflections or shadows from point lights, surface, spot light. if future would have supported opengl, then my pc could run with without falling back, to shadowmap.

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I thought future lighting was disabled for android users

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It’s still disabled, some people still have it by editing FFlags on Android

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It disabled, but sometime nowhere just very bright lighting and it look like from future lighting. :confused:
It only in my game and maybe some other games that bug with lighting.

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Looking like future doesn’t mean it’s future, in shadowmap and future in outdoor scene with no pointlights, surfacelight, spotlight will exactly look the same.

ik, but future is buggy even in shadowmap (when isn’t should be, but only from nowhere lighting)
But like that with material lighting can do only future, impossible with shadowmap



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i think your using a modified roblox version with future lighting, since it’s disabled currently.
edit: the mobile emulator in studio uses pc graphics, so it will not look same on the actual device