Prohibit player turning

Im trying to figure out, how i can stop the player from turning, not the char, but i mean the actual camera, so it stays in place. Im also using LockFirstPerson, so i can not use a scripted camera, or it unlocks the mouse

You can also use UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter to lock the mouse in the center.

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I supposed i could prolly fiddle around with it, and find a work around, Thank you

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