Im trying to figure out, how i can stop the player from turning, not the char, but i mean the actual camera, so it stays in place. Im also using LockFirstPerson, so i can not use a scripted camera, or it unlocks the mouse
You can also use UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter to lock the mouse in the center.
1 Like
I supposed i could prolly fiddle around with it, and find a work around, Thank you
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.