Project Aqua. An FE2 fangame. Made by myself, using OFT+, FE2U2.0 and OFT. We are not affiliated with Crazyblox Games nor the real FE2, Crazyblox is the one creating FE2.
- Game Release (2nd August 2025)
- Development start (1st September 2025)
Update 1 (10th September 2025)
- 3 new maps:
- Fiesta Plaza [Cakewalk] by xxwillowkat
- Macabre Manor [Advanced] by xxwillowkat
- Hotlands [Tough] by xxwillowkat and Chaasey
Update 2 (4th November 2025)
- Changes:
- Zipline as a new training mechanic
- Rigs removed
- Replaced new SFX
- Swimming pool for fun

- Zipline and Swimming animations fixed
- Macabre Manor’s decals fixed
- Intermission changed from 5 to 3 seconds
- Max time set from 2 minutes to infinite seconds (well sorry)
- 6 new maps:
- Frozen Occult [Intermediate] by CapnPhantom, ebingames7, LUIZVAG, RYalbern, Luxidium, iBlobbz and pekkacooldude
- Firefly Vale [Advanced] by CapnPhantom, XxEduxX0175, LUIZVAG, Luxidium and Chaasey
- Luminescent Valley [Tough] by CapnPhantom
- Subzero Alpine [Bizarre] by UltraZhamp, maxiskips, copCoolTDMrace90YT and JaceLOL_RBLX
- Blueberry Hideout [Demonic] by CapnPhantom, blasblas1212, LUIZVAG, xxwillowkat, SubzeroFrigidus, Luxidium and Axmatt_DEV
- RIOT [Demonic] by CapnPhantom, ebingames7, SleepyNemus, Luxidium, blasblas1212, Cosmifield and Axmatt_DEV
Update 3 (1st December 2025)
- Changes:
- Rebalanced Intensity
- New donation board
- OFT maps removed
- 2 new maps:
- Starry Dreamland [Intermediate] by XMonochromeX_021, DevAdelso, LUIZVAG and CapnPhantom
- Darker Runway [Satanic] by XMonochromeX_021, Astralitch, TheSkylander021 and MediumDazphire
Update 4 (3rd December 2025)
- Changes
Reverted the BGM back to “Gerald Narholz - Town Talk”
Changed the text from the next confirmed satanic
Changed the grass again to green - 2 new maps:
- Culling Heights [Intermediate] by Cam0Dev
- Blossoming Eminence [Tough] by Cam0Dev
Update 5 (12th January 2026)
- Changes
- Added a secret room in the swimming pool
- Switched starry’s OST from V2 to Anniversary, and changed the 4th button interactive from fall to fade
- Deleted the text from the next upcoming satanic map
- Fixed FO, BH and RIOT’s credits
- 2 new maps:
- Aqua-Flame Base [Bizarre] by CrabCayk
- Radioactive Ravine [Bizarre] by myralune, M1nic200 and Robinroin87
Update 6 (13th February 2026)
- Changes:
- Changed the lobby BGM to “Yooh - Union (Ryunosuke Kudo remix)”
- Changed ground to red
- Extended the satanic maps tower
- Added statues
- Fixed zipline speeds for some maps
- Revamped satanic intensity balance (from -3 to -0.9)
- Revamped the lobby
- 4 new maps:
- Frozen Village [Cakewalk] by lolikbenhier
- Tranquil Complex [Cakewalk] by NathanSheep and M1nic200
- Verdant Valley [Intermediate] by NathanSheep
- Nuclear Depths V4.2 [Satanic] by Luxidium, Cosmifield, Gleamity, CapnPhantom, hicksmn00 and Axmatt_DEV
Update 7 (14th March 2026)
- Changes:
- New zipline mechanics: VelocityInheritance, InheritanceDuration
- New attributes: TankCapacity, NoSwim, DrainMultiplier
- Changed BGM to “Town Talk”
- Changed grass again to green
- Added difficulty legend to the secret room
- Darker Runway is back to satanic whilst getting their timelines fixed along with Starry Dreamland
- Updated all maps to support new attributes and new zipline mechanics
- Revamped the lobby
- 2 new maps:
- Sunshine Oasis [Intermediate] by SawRey53 and stalcryss
- Sunset Marsh [Demonic] by Terawaffles
Update 8 (22th March 2026)
- Changes:
- New Attributes: JumpAngle, JumpAngleGrabCooldown
- New Training Mechanic: Climbable Walljump
- New Training course, gives 10 gems upon completion
- Minor lobby changes
- New Coins and Gems GUI (coins are literally useless, i’ll release the shop and buff the training course reward soon)
- Mobile support - Shiftlock, slide and dive GUIs are now fixed
- Anticheat is back without detecting the mobile GUIs
- 3 new maps:
- Ominous Castle [Tough] by gggiiimmmiiig
- Kingdom Of Perished Souls [Demonic] by gggiiimmmiiig, Dorukkxq_FE2 and modmanu1
- Undersea Symphony [Demonic] by gggiiimmmiiig, nonoblox4 and Dorukkxq_FE2
Update 9 (3rd May 2026)
- Changes:
- Changed ground to red
- Changed BGM to “Yooh - Union (Ryunosuke Kudo remix)”
- Added statues sign to the satanic maps tower
- Extended training course
- Buffed treasure chest reward, so it additionally gives 50 coins
- Fixed Nuclear Depths’s teleporters
- All alerts are now configured into OFT notifications
- 3 new maps:
- Tormentuous Ravine [Bizarre] by LUIZVAG
- Frigid Landscape [Demonic] by Joch_o, Xcyber_Dev and Al3xz_199
- Molten Bulwark [Satanic] by damaugli and ItsMeT3O
Update 10 (8th May 2026)
- Changes:
- Changed ground to green once again
- Changed BGM to “Gerald Narholz - Town Talk” again
- Fixed the button locators, so it doesn’t go for the wrong direction of the exitregion
- Added a hint next to the lift (game description btw)
- Added a boombox, so you can listen to the current maps’s songs, costing 50 coins
- Added map forcing for game owner and private server owners (“:map hot” forces hotlands) ← for example
- Nerfed molten bulwark’s 1st button door
- 5 new maps:
- Wistful Woods V1 [Cakewalk] by Magna24_playz
- Sparkling Shores V1 [Intermediate] by Magna24_playz
- Kelped Forest [Advanced] by Magna24_playz
- Amberwood Hideaway [Advanced] by dacaygat, sortingcomet89, Beginnxr, dileccyy, may57re8 and MelodyReaperTuner94
- Precarious Piers [Tough] by Magna24_playz
Update 11 (10th May 2026)
- Changes:
- Temporarily removed boombox
- Map starts immediately regardless of the player’s ping (i guess)
- Slightly nerfed KOPS and Undersea Symphony
- Added a new owner / private server owner command: “:int” (sets intensity, for example :int 3 means intensity raises to advanced)
- Boosting is disabled in map choosing and intermission
- Revamped the UI showing players left count and total button count (it isn’t bugged anymore enjoy)
- 4 new maps:
- Glorious, Glorious Gardens! [Cakewalk] by Beginnxr
- Autumn Vista [Cakewalk] by Beginnxr
- Venomous Jungle [Advanced] by Beginnxr
- Sunken Empire [Bizarre] by Beginnxr, may57re8, Zeplicah and JorlyxX
Update 12 (17th May 2026)
- Changes:
- Changed BGM to “Yooh - Union (Ryunosuke Kudo remix)”
- Changed ground to red
- Enabled custom keybinds for actions and they appear in the menu
- Fixed some map’s property_walkspeed
- Luminescent Valley is fully fixed
- Satanic intensity balance is now -3 instead of -0.9 Added emotes, press the U key to show them
- Fixed spectate map music, but it’ll only stop when completing a map
- Fixed a bug where pressing “vote selected” in the current difficulty instantly votes a map in a wrong difficulty
- Finished the Nuclear Depths statue. Congrats to tianrenheyi!
- 2 new maps:
- Angeland Hazakura [Intermediate] by Crystal_Hexagon
- Horus Heights [Satanic] by ssuitor and keiouthy
Update 13 (18th June 2026)
- Changes:
- Changed BGM to “Gerald Narholz - Town Talk”,
- Changed ground to green once again
- Fixed the BGM stop after the map completion
- Fixed some camera timelines
- Added Badge Viewer to track your completed maps
- Fixed the Game info
- Fixed the UI visiblity on mobile and console
- 3 new maps:
- The Great Wall of China [Advanced] by OYBallVK and Beginnxr
- Icebound Sierra [Tough] by ADimeForTime, MarvCuts, pxtrey, HappyPoopyLOL and johny_0526
- Luminosutino Horizon [Demonic] by Spere32
Update 14 (9th July 2026)
*Changes:
- Added new level system
- New currency - Tokens
- New coin / gem / token algorythm
- Fixed camera timelines except the orientation
- Added a TV screen to track Intensity
- Fixed the Player and Button count fully
- 3 new maps:
- Daylight Woodland [Cakewalk] by Zonrir, NikoNull_21 and dacaygat
- Celestial Dome [Cakewalk] by cau5tive and v0idesk
- Dark Prairie [Demonic] by kazzline777 and Kroonser
Update 15 (30th August 2026)
- Changes:
- Changed grass to red
- Changed BGM to “Yooh - Union (Ryunosuke Kudo remix)”
- Added a group-only chest
- New loading screen, by NikoNull_21! (countdown is made by myself)
- 5 new maps:
- Merciful Jungle [Cakewalk] by xxwillowkat
- Dense Swamp [Cakewalk] by xxwillowkat
- Mystic Observatory [Intermediate] by XxGiantBrainxX and Purtex_l
- Collapsing Institution [Demonic] by NatriumTridate and pishasku
- Blistering Bastion [Satanic] by Spl4shTap and D0CT0R_CASH
Update 16 (9th September 2026)
- Changes:
- Changed grass to green
- Changed BGM to the normal (pinned message)
- New rescue system: Instead of an event, rescue always spawns! Finish it for 3 gems!
- New voting system
- Scaled every UI to mobile
- Fixed Blistering Bastion (yes, fully)
- Slightly changed the coins, tokens and gems’s placement
- Replaced red spring in the Satanic map tower with the partially visible trusses
- 3 new maps:
- Verdurous Woods [Cakewalk] by xxwillowkat
- Wild Skatepark [Intermediate] by xxwillowkat
- Maple Massif [Advanced] by xxwillowkat