project-block (temp.) | Change Log
This is the official Change Log for project-block (temp.), a 2D-3Dish Game with a 2014 ROBLOX Aesthetic.
Want to play a Public Test of the game? You can do so here.
March, 10, 2021-April, 9, 2021
- New Blocks (Music Change, Field Of View Change, Conveyor, etc.)
- DataStore2 Support
- New Character Sprites (Left & Right, Happy, Tired / Sad)
- Spin Brick
- Pause System
- Collectables (Stamps, Pencils)
- Game Over System
- Progress Frame in Pause System
- BodyForce + BodyGyro Combination for Movement
- Showcase of the Engine in public
April, 10, 2021
- Public Test Launch
- Bulletin Board
- Switched to VectorForce instead of BodyForce for Player Movement
- Changed how the Input Keys are detected
April, 12, 2021
- New Developer Place to work on.
- Switched to Profile Service instead of DataStore2
- Attempted to make Sprite-sheet of new Character Images, scrapped it.
- Half-way through making XBOX & Mobile Support
What Iām Planning / Ideas (Not Promising)
-
ProfileService instead of DataStore2(FINISHED) - Paper Mario N64 Styled Battle System
- New Character Design, Actual 2D Decal Animations for Actions (i.e, Jumping, Walking, etc.)
- XBOX & Mobile Support (Currently there is only PC Support)
Notes
- No Story or Plot decided yet.
- The Decals are WIP and just Placeholders i made quickly
- I will update the main Public Testing when i finish a big part of the game, as of now i will not be updating it even after finishing ProfileService support, etc. When I feel like updating, i will announce!
What I Use?
Art - paint.net
Inspiration - Nintendo & Some 2013-2017 ROBLOX Games
Last Updated - April, 12, 2021
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