Project-block (Temp.) | Change Log

project-block (temp.) | Change Log

This is the official Change Log for project-block (temp.), a 2D-3Dish Game with a 2014 ROBLOX Aesthetic.

Want to play a Public Test of the game? You can do so here.

March, 10, 2021-April, 9, 2021

  • New Blocks (Music Change, Field Of View Change, Conveyor, etc.)
  • DataStore2 Support
  • New Character Sprites (Left & Right, Happy, Tired / Sad)
  • Spin Brick
  • Pause System
  • Collectables (Stamps, Pencils)
  • Game Over System
  • Progress Frame in Pause System
  • BodyForce + BodyGyro Combination for Movement
  • Showcase of the Engine in public

April, 10, 2021

  • Public Test Launch
  • Bulletin Board
  • Switched to VectorForce instead of BodyForce for Player Movement
  • Changed how the Input Keys are detected

April, 12, 2021

  • New Developer Place to work on.
  • Switched to Profile Service instead of DataStore2
  • Attempted to make Sprite-sheet of new Character Images, scrapped it.
  • Half-way through making XBOX & Mobile Support

What I’m Planning / Ideas (Not Promising)

  • ProfileService instead of DataStore2 (FINISHED)
  • Paper Mario N64 Styled Battle System
  • New Character Design, Actual 2D Decal Animations for Actions (i.e, Jumping, Walking, etc.)
  • XBOX & Mobile Support (Currently there is only PC Support)

Notes

  • No Story or Plot decided yet.
  • The Decals are WIP and just Placeholders i made quickly
  • I will update the main Public Testing when i finish a big part of the game, as of now i will not be updating it even after finishing ProfileService support, etc. When I feel like updating, i will announce!

What I Use?

Art - paint.net
Inspiration - Nintendo & Some 2013-2017 ROBLOX Games

Last Updated - April, 12, 2021

Thanks for Viewing, post will be updated.

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