Project Photon : Update / Development Log

Project Photon

Latest Version:

THE GAME IS NOW UNCOPYLOCKED

Pre Release 9 | 22/2/20

Additions:

  • New Map : Isle
  • Loadout menu will show you what you own
  • Settings Menu with new setting for toggling side menu
  • New game Thumbnail

Fixes

  • Attacks now play sounds correctly
  • Special Attacks Fixed

Edits

  • Loadout Gui improved
  • Lessened intensity of Adrenaline effects

Pre Release 8 | 19/2/20

Additions:

  • Added Adrenaline perk to main game

Edits:

  • Loadout menu bigger

Fixes

  • Fixed spawn issue
  • Fixed unanchored barriers on Archepelagoeioae
  • Fixed multiple other issues

Pre Release 7 | 18/2/20

Additions:

  • Testing Adrenaline perk, the first of its kind
  • Created Test Field for testing experiemental features

Pre Release 6 | 17/2/20

Fixes:

  • Fixed equipping wrong ability
  • Fixed wrong ability being displayed as equipped
  • Fixed my fix for the player returning the flag on disconnect

Pre Release 5 | 16/2/20

Additions:

  • New Game Icon
  • Quick Slash, Power Swing and Multi Slash now have sound effects when used
  • 2 New moves : Strong Swing & Heal [2]

Edits:

  • Spawns on both maps have been organised into 2 groups each for both teams, to prevent players having an enemy spawn next to them with a forcefield and kill them, and also to prevent spawn camping
  • Water now covers larger area
  • Sunned renamed to Archipelago
  • Red Side bridges on Archipelago more red
  • You now run slower when on low health, or are carrying a flag
  • Removed speed penalty from blocking and parrying
  • UI now uses some UiGradients (especially the spawn button, oh baby it looks so tempting to press~~)
  • Lowered all cooldowns

Fixes

  • Timer looking like [8:3] instead of [8:03] fixed
  • People who leave the game with the flag should automatically return the flag back to where they stole it from

Pre Release 4 | 15/2/20

Additions:

  • New map : Sunned, set on a series of islands with dangerous bridges connecting them.
  • Added smooth terrain water to Valley river, and bridges over it.
  • Added Timer, ends round when it reaches 0:00, and the highest score on either team wins, unless it is a tie, in which case no one wins.
  • Added Loadout system
    • Comes with 3 new moves : Power Swing [2], Quick Slash [1] & Threat [EMOTE]

Fixes:

  • Special attacks should work properly - for real this time!

Edits:

  • Multiple animations have been edited or improved, including the Parried animation which would shove your blade into your face.
  • Protoblade Handle less woody, more metally.
  • New game thumbnails

Removals:

  • Removed water drops on the ground due to preformance issues and also because they look bad and are boring to make.

Pre Release 3 | 14/2/20

Additions:

  • New game icon

Fixes:

  • Special Attacks now occur every 5 kills as opposed to after every kill you get after a 5 killstreak
  • Fixed Flag vanishing
  • Fixed Gamemode Displayer
  • Fixed low damage after blocking
  • Flag is now returned after carrier is defeated

Pre Release 2 | 13/2/20

Additions:

  • Added Special Attacks
    • Special Attacks can only be used after getting a 5 Killstreak
  • Added New Gamemode : Capture The Flag
    • Capture the enemy flag 5 times to win
  • Added more decoration to Valley

Edits:

  • Edited Main Menu Background

Pre Release 1 | 12/2/20

Additions:

  • Added Weather & Time
  • Added game logo to main menu
  • Added new GUI to spawn which shows you what map you’re playing on, as well as weather and time.
  • Added new GUI after defeating enemy

Edits:

  • Improved weather effects
  • Replaced Kills with Credits, which can be used to purchase abilities in the future.

Personal Notes:
There’s so much to do, of which much I do not know.

Work In Progress:

  • More Maps
  • Gamemodes (King of the hill, Objective, Search and Destroy, Free for all, Infection, Bounty)
  • More Abilities
  • Perks
  • Buy credits with Robux
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