Projectile freezing in the air

Arrow freezing for a second after shooting it
and after that everything is fine. :pray:

ezgif.com-gif-maker

Script ::

local arw = game.ReplicatedStorage.Ammos.Arrow:Clone()
		arw.Parent = game.Workspace
		arw.Anchored = false
		arw.CanCollide = true
		local arwDirection = Head.LookVector * 1
		arw.CFrame = Head + arwDirection * 5
		arw.Transparency = 0
	
		local arwDirection = Head.LookVector * 1
		arw.CFrame = Head + arwDirection * 5
		local AntiGra = Instance.new("BodyForce")
		AntiGra.Force = Vector3.new(0, workspace.Gravity * arw:GetMass() * 0.8, 0)
		AntiGra.Parent = arw
		arw.Velocity = arwDirection * 100
		arw:SetNetworkOwner(nil)

This happens to me as well when setting the starting CFrame of a projectile, I don’t think you can solve it, but you can make it look more natural and intended.

Probably because of SetNetworkOwner(nil), try setting it to yourself

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