I tried making a projectile script using body velocity and tools but for some reason it keeps going of-course and acting wierd
Local Script in the tool:
local Tool = script.Parent
local Folder = game.ReplicatedStorage:WaitForChild("Pistol")
local Bullet = Folder.Bullet
local Cooldown = false
local DebrisService = game:GetService("Debris")
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Tool.Activated:Connect(function()
if Cooldown == true then
return true
else
Cooldown = true
local NewBullet = Bullet:Clone()
NewBullet.Parent = Tool
NewBullet.Position = Tool.Handle.Position
local Velocity = Instance.new("BodyVelocity")
Velocity.Parent = NewBullet
Velocity.Velocity = Mouse.UnitRay.Direction * 100
DebrisService:AddItem(NewBullet, 10)
task.wait(1)
Cooldown = false
end
end)
Example:
robloxapp-20240626-2025417.wmv (731.6 KB)
Is there anyway to fix this or perhaps another way to redo the script. I thought of raycasts but i couldnt really figure how to implement it.
Geolio9
(Tomate)
June 27, 2024, 12:43am
3
I messed up my other reply. I meant to say you can just make the projectile start from the camera, or you can calculate the direction from the tool handle and mouse.Hit.Position. The issue comes from making the velocity relative to the camera, but the starting position relative to the tool.
1 Like
EDIT: i figured it out
new script:
local Tool = script.Parent
local Folder = game.ReplicatedStorage:WaitForChild("Pistol")
local Bullet = Folder.Bullet
local Cooldown = false
local DebrisService = game:GetService("Debris")
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Tool.Activated:Connect(function()
if Cooldown == true then
return true
else
Cooldown = true
local NewBullet = Bullet:Clone()
NewBullet.Parent = Tool
NewBullet.Position = Tool.Handle.Position
local Velocity = Instance.new("BodyVelocity")
Velocity.Parent = NewBullet
Velocity.Velocity = (Mouse.Hit.Position - Tool.Handle.Position).Unit * 100
DebrisService:AddItem(NewBullet, 10)
task.wait(1)
Cooldown = false
end
end)
and it works!
system
(system)
Closed
July 11, 2024, 1:16am
5
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