Hello, I’m trying to use AssemblyLinearVelocity to make a projectile (a volleyball) on the client, it even works but depending on the fps on the client the projectile can be very slow, or even frozen, I’ve tried using DeltaTime but since I’m not dealing with CFrame, I didn’t succeed, is there any way to fix this?
--Test code
local VelocityVec = Vector3.new(45, 75, 0)
local Ball = workspace.Ball:Clone()
Ball.Parent = workspace
Ball.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,0)
Ball.Anchored = false
Ball.AssemblyLinearVelocity = VelocityVec