Trying to accomplish:
I’m trying to make a model rotate on its x, y, and a axis based on the mouse.hit position.
Issue:
I currently have it set up to where it fires an event that sends the mouse.hit position to a server script. And from the server script, it manipulates the models primaryparts orientation based on the mouse.hit. However; the moment I move my mouse the model begins to spaz out and eventually gets deleted from the world.
Solutions:
I’ve tried using SetPrimaryPartCFrame but this gave the same results.
local script:
LocalScript.lua (245 Bytes)
server script:
Script.lua (313 Bytes)