Properly setting Weld C0/C1

I tried attaching a part to a limb with welds, which worked for attaching separate parts to the Upper and Lower arms and messing with C0/C1 to set the offset so it animates properly.

However, for the part I attached to a hand, manipulating C0/C1 doesn’t seem to work as well, and will still have its ‘pivot point’ to the hand instead of the CFrame coords I set:

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(Standing)

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(Walking, notice the gap)

The script is no different to others that are adjusting the C0/C1 automatically, besides the other scripts changing C1 as well, where this one is only changing C0 (since otherwise the offset would be in the wrong spot)

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Am I missing something or?

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