My proximity is supposed to open 1 door different
But instead it does open both of the doors
Door :
local ProximityPromptService = game:GetService("ProximityPromptService")
-- Detect when prompt is triggered
local function onPromptTriggered(promptObject, player)
workspace.Sound.Playing = true
workspace.Door.Transparency = 1
workspace.Door.CanCollide = false
end
-- Detect when prompt hold begins
local function onPromptHoldBegan(promptObject, player)
end
-- Detect when prompt hold ends
local function onPromptHoldEnded(promptObject, player)
end
-- Connect prompt events to handling functions
ProximityPromptService.PromptTriggered:Connect(onPromptTriggered)
ProximityPromptService.PromptButtonHoldBegan:Connect(onPromptHoldBegan)
ProximityPromptService.PromptButtonHoldEnded:Connect(onPromptHoldEnded)
Door 2 :
local ProximityPromptService = game:GetService("ProximityPromptService")
-- Detect when prompt is triggered
local function onPromptTriggered(promptObject, player)
workspace.Sound.Playing = true
workspace.Door2.Transparency = 1
workspace.Door2.CanCollide = false
end
-- Detect when prompt hold begins
local function onPromptHoldBegan(promptObject, player)
end
-- Detect when prompt hold ends
local function onPromptHoldEnded(promptObject, player)
end
-- Connect prompt events to handling functions
ProximityPromptService.PromptTriggered:Connect(onPromptTriggered)
ProximityPromptService.PromptButtonHoldBegan:Connect(onPromptHoldBegan)
ProximityPromptService.PromptButtonHoldEnded:Connect(onPromptHoldEnded)
I’ve been using devhub for that script. Anyone know how to fix?