Proximity Prompt Disabler

I was working with a proximity prompt, when I realized I wanted to create it so as when the player finishes the prompt, they cannot do this prompt anymore. Ive tried inserting the player into a table and have it check, but that did not work as well. I have also tried manipulating client side so its disabled for them, but not the other players, but that also was to no avail. Is there a way to achieve this?

Putting the player into a table seems like a pretty decent way to do it, honestly. What do you mean by “did not work” and “was to no avail”? Were there errors? What is your code?

Have the server-side (in the Triggered connection) check if the player has completed the prompt yet before doing anything.

Have the client side change the Enabled property.

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