Proximity Prompt Item Interaction System - Feedback Appreciated

Quick summary of what my code does;
When you activate a proximity prompt, the proximity prompt finds the parent and then a string value inside of the proximity prompt with the value set to the items name, and if the items name is the same as a tool inside of a folder called “Tools” located in Server Storage; it clones it inside the players backpack.

Some things I’ve considered adding involve an animation that plays when the player collects an item.

How I want to improve the code is to make it easier to work with instead of putting a string value inside of every proximity prompt and make the code more clean.

Here’s my code

local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Modules = ReplicatedStorage:FindFirstChild("Modules", true)
local Tools = ServerStorage:FindFirstChild("Tools", true)

local InsertModule = require(script:FindFirstChild("InsertModule", true))

for i, v in ipairs(script.Parent:GetDescendants()) do
	if v:IsA("ProximityPrompt") then
		local Handle = v.Parent
		local ToolName = v:FindFirstChild("ToolName", true)

		InsertModule.Spawn("GlintParticle", Handle)

		if not ToolName then
			warn("ToolName is not a valid member of " .. v.Name)
			return
		end

		local Item = Tools:FindFirstChild(ToolName.Value, true)
		
		v.ObjectText = ToolName.Value
		
		v.Triggered:Connect(function(plr)
			local Character = plr.Character or plr.CharacterAdded:Wait()
			if Character:WaitForChild("Humanoid", true).Health <= 0 then
				return
			elseif plr.Backpack:FindFirstChild(ToolName.Value, true) or Character:FindFirstChild(ToolName.Value, true) then
				return
			end
			if Item then
				local ToolClone = Item:Clone()
				ToolClone.Parent = plr.Backpack
			end
		end)
	end
end

Any feedback will be appreciated!
The code and items are located inside of a folder in the workspace.

The code looks pretty solid to me. However, you could avoid using a StringValue by using the Name property of the prompt to store your reference.