Hello, my name is tum. I am making a game about fighting with swords. There is a lobby with sword equippers. You can unlock the swords by waiting in game or having badges. (each second gives 1-4 time)
However, I’ve noticed a CRITICAL ISSUE, that is ruining the entire game. After you play for around 10 or 20 minutes, you stop generating time or you cant equip the swords besides default (the one that is activated on join. (by activated i mean the swords are equipped with proximity prompts, which are by default set to enabled)
I’ve been trying to fix this for so long, but i cant find anyone addresing this.
Here’s my time script:
local time_currency = 0
local ui = script.Parent
local plr_service = game:GetService("Players")
local plr = plr_service.LocalPlayer
local gen_enabled = false
local cd = 1
if plr.UserId == 1448958151 then
ui.time_label.Text = "tum mode!! 😭🙏"
cd = 0.01
end
if gen_enabled == false then
while true do
time_currency += math.random(1,4)
ui.time_label.Text = "time: ".. time_currency
if time_currency > 249 then
game.Workspace.equips.equip_throw.ProximityPrompt.Enabled = true
end
if time_currency > 499 then
game.Workspace.equips.equip_camera.ProximityPrompt.Enabled = true
end
if time_currency > 749 then
game.Workspace.equips.equip_ice.ProximityPrompt.Enabled = true
end
if time_currency > 999 then
game.Workspace.equips.equip_beam.ProximityPrompt.Enabled = true
end
task.wait(cd)
end
end
Here’s my badge sword code:
local plr = game:GetService("Players")
local id = plr.LocalPlayer.UserId
local plr_l = game.Players.LocalPlayer
local badge_gen = true
while true do
if BadgeService:UserHasBadgeAsync(id, 371761960492786) then
game.Workspace.equips.equip_barrier.ProximityPrompt.Enabled = true
end
if BadgeService:UserHasBadgeAsync(id, 506902204788348) then
game.Workspace.equips.equip_dismantle.ProximityPrompt.Enabled = true
end
task.wait(10)
end
Equip script: (basically the same for every sword)
script.Parent.Triggered:Connect(function(pleyer) -- pleyer??
local copy_of_sword = game.ReplicatedStorage.swords.dismantle:Clone()
copy_of_sword.Parent = pleyer.Backpack
pleyer.Character:FindFirstChild("HumanoidRootPart").Position = game.Workspace.arena_tp.Position
end)
Please help me fix this. ![]()
![]()
![]()
![]()