Proximity Prompts don't update HoldDuration realtime

Reproduction: Insert a proximity prompt and set the hold duration to any number (Let’s use five for this example). Then, play test the game and change the HoldDuration of the proximity prompt on the client or server while playtesting. Notice how the HoldDuration is still the same after you changed it’s property. HoldDuration does not update without refereshing (walking away) from the proximity prompt.

This is hindering the progress of a project I am working on.

Expected behavior

The expected outcome is to have the proximity update the HoldDuration in realtime.

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Thanks for the report - just sent this one over to the team! :slight_smile:

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HoldDuration is defining the visual tween of the prompt, meaning when we change it, we would have to tear down the prompt and recreate it. Likely this would at least cause a hitch.