Proximity Prompts not proximitying

I made sofas that let you sit on them using proximity prompts so that you don’t have to run up to them every time just to sit on them. They looked and worked right the last time but now they’re appearing when I’m not directly in close proximity.

The prompts are stored in Seats inside the sofa models. The seat does not clip into the sofa mesh and the sofa mesh’s collision fidelity is on PreciseConvexDecomposition. RequiresLineOfSight must be enabled so that you can’t sit on the sofas behind walls.

Isnt this how it is in real life tho?

It looks like the opposite is happening in the video, like they are only showing up when you arent right up on them. What are the setting of your proximity prompt? (this might be an issue for #help-and-feedback:scripting-support )

Also cool looking game!!

Thanks!

Yeah uh here are the properties:

Exactly.