I made sofas that let you sit on them using proximity prompts so that you don’t have to run up to them every time just to sit on them. They looked and worked right the last time but now they’re appearing when I’m not directly in close proximity.
The prompts are stored in Seats inside the sofa models. The seat does not clip into the sofa mesh and the sofa mesh’s collision fidelity is on PreciseConvexDecomposition
. RequiresLineOfSight
must be enabled so that you can’t sit on the sofas behind walls.