ProximityPrompt Behaviour

idk. i’ve tried like 1000 different things but the same problem always arises. The second time a character spawns (after dying or resetting) it prints everything (as you can see in the print statement) yet the proximityprompt never comes into existance. im not warned or anything and character clearly exists and humanoidrootpart doesnt yield. I’m extremely confused on how this is happening. I’ve also tried this on the server and it always appears but instead triggered wont work on the second time (from client)


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