ProximityPrompt only works for 1 prompt nearby

Hey everyone,
I ran into a problem with proximity prompts.


The character and the lantern have prompt, but they don’t show.

How do I fix this?

1 Like

An alternative could be using one prompt to open a GUI with both items?

Otherwise you could make the distance shorter meaning a Player would have to be closer to one or the other.

Nope, still only shows the grenade’s prompt

There’s actually an API Reference that sets this property

You can set the Enum of the ProximityPromptExclusivity to AlwaysShow, or change it’s value property to 2 and I believe it should work (If my darn studio will load)

Tried that already. Dunno why it didn’t work.

Is RequiresLineofSight disabled?