Hello gamers, I have been trying every now and then to get proximity prompts to work within my game, but each time I can’t figure out why they won’t work.
As you can see, I have a ProximityPrompt object inserted to my door handle via a server-sided script. LineOfSight is OFF with appropriate range, yet I can’t see it at all.
I may have set a property at some point that affects Roblox’s guiservice or a property within the player that affects whether they can see prompts or not, since this game has been in development since 2017. Any suggestions? I’ve tried re-enabling all CoreGuis, setting the SelectedObject to nil, etc. - to no avail.
Try setting MaxActivationDistance to a greater number. If there is another proximity prompt nearby, set the Exclusivity to OneGlobal. If that does not work reply
Don’t quote me on this but maybe the problem is that its on a server script that sounds to me like something that should be on a local script. (Client-Sided)
That doesn’t seem to work. I just tried inserting another ProximityPrompt locally via a local test and that didn’t work either
UPDATE
I figured out why they don’t show up. It turns out the Roblox engine inserts a regular ScreenGui object to the PlayerGui for proximity prompts - I had a piece of code that manages the Guis in my game that removes all Guis in the startergui aside from a list of ones for the current scenario… so there we are!