As a Roblox developer, it is currently too hard to immediately disable (set Enabled to false) ProximityPrompts upon their Triggered event firing. This causes visual bugs and opens the possibility of being triggered twice in a row.
Currently, a ProximityPrompt disabled after being triggered will pop back up for a brief second, and in rare cases the Enabled property won’t even change (the prompt reappears and can be re-triggered).

This is technically a bug, but I would prefer to have the streamlined ability to disable ProximityPrompts on trigger altogether.
If Roblox is able to address this issue, it would improve my development experience because ProximityPrompts are designed more so as infinitely repeatable interactions rather than single-use, or at least with the potential for debounces, whereas I use them for functions such as pick ups that suffer from the instant pop-back-up behavior.