ProximityPromptService.MaxPromptsVisible and ProximityPromptService.MaxIndicatorsVisible are broken?

I decided to make a custom gui for Proximity Prompts and I had an idea to make it so that if, for example, there were 3 Proximity Prompts next to you, you could see all 3 of their guis

I found the ProximityPromptService with the MaxIndicatorsVisible and MaxPromptsVisible properties

and now at the beginning of my script there are these 3 lines:

local ProximityPromptService = game:GetService(`ProximityPromptService`)
ProximityPromptService.MaxPromptsVisible = 100
ProximityPromptService.MaxIndicatorsVisible = 100

It didn’t change anything. I can still interact with 1 ProximityPrompt even though there are 4 of them next to me.

I thought the problem was with my custom gui system and disabled it. In the end, nothing changed.
I tried using these 2 properties on the client and on the server, it doesn’t change anything

Set the proximity prompts’ exclusivity to AlwaysShow

Do the proximity prompts have the same trigger key (such as E)?
Then they won’t show no matter what. Only one will show.

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