I’ve been seeing a lot posts recently of people looking to create development teams. Many of these posts, rather than garnering potential members, received criticisms denouncing the quality of the OP’s post. There are a few things you need to create a proper development team, including, but not limited to:
- A fully fleshed out game idea
My god, I’ve seen it before but please please don’t make a thread saying like “Looking for some developers to make a team. Not sure what we’re gonna make, but we’re gonna make something”. This is stupid and you will get little to no support from anyone. You need to have a solid game concept fleshed out either digitally or on paper. Who wants to join a team that doesn’t even know what they’re working on?
- A portfolio
Give people reason to want to work with you. You need credibility to lead a team to the completion of a project. Give such examples in your thread. Prior success is a gigantic +.
- Proper pay rates and details
This is super important, and should be clearly stated in your offer. Make sure to get this in writing before starting to work on anything - there’s nothing worse than getting scammed out of your time and effort. If you don’t have a strong portfolio, most people will want some guarantee of payment. Percentages are fine, but be prepared to offer one time payouts for contract work.
Just like you need to plan out the game idea, you also need to plan out how you’re going to delegate the workload. Figure out what you need done, then figure out how many people you’ll need to hire/contract. You should have a pretty good idea of the work necessary to finish a game before ever starting the building/coding process.
Everyone on the team should have an expected level of maturity, but it is doubly important for the team’s leader. Don’t belittle your members and treat them well.
- Confidence and scale
Be confident enough in your ability to inspire your team, but not so confident that you over-scale the project. Design within your means - sometimes less is more.
- Don’t use copyrighted IP
This should be obvious, but make sure all of the intellectual property you use is actually yours. It has got to be a ridiculously bad feeling to have your work taken down because you don’t own the rights to it.
Thanks for reading, and I hope this helps boost the quality of the coming dev team recruitment posts.